the D&D game
cute white fluffy kitty,
you know i just remembered that the bad guy in James bond always had a white fluffy kitty hmmm...
oh well we are looking for DM's.
you know i just remembered that the bad guy in James bond always had a white fluffy kitty hmmm...
oh well we are looking for DM's.
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who me - Resident Author

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OK good idea but the cat's nick name is Mr. whiskers.
we still do not have a DM.
I think that the white cat in the James bond films is the real leader of specter.
we still do not have a DM.
I think that the white cat in the James bond films is the real leader of specter.
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who me - Resident Author

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Her name is Precious!!!
Are you rubbing your hands together and peering with bulging eyes as you say that??
"It is better to keep your mouth shut and to appear stupid than
to open it and remove all doubt."
---Mark Twain
to open it and remove all doubt."
---Mark Twain
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aldan - Artisan Wordsmith

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"Gollum! Gollum!"
Well, 'Tiner asked the question concerning stats. I'll answer it as best as I can, and please mention anything I fail to. Strength relates with how much weight a person can carry and how much damage they can do. Dexterity relates to what likelihood they have to hit the target and what natural armor class they have. Constitution relates to how many hit points you get as a result of leveling up and your likelihood to be successfully resurrected, also relates to how much alcohol you can consume without getting intoxicated. Intelligence relates to how likely you are to cast successful spells, how likely you are to successfully write spells, what bonuses you receive to your lore value (your likelihood to identify items without spells). Wisdom is the same thing except relates to Priests/Paladins (who don't write spells). Charisma relates to how other people treat you and react to you.
Well, 'Tiner asked the question concerning stats. I'll answer it as best as I can, and please mention anything I fail to. Strength relates with how much weight a person can carry and how much damage they can do. Dexterity relates to what likelihood they have to hit the target and what natural armor class they have. Constitution relates to how many hit points you get as a result of leveling up and your likelihood to be successfully resurrected, also relates to how much alcohol you can consume without getting intoxicated. Intelligence relates to how likely you are to cast successful spells, how likely you are to successfully write spells, what bonuses you receive to your lore value (your likelihood to identify items without spells). Wisdom is the same thing except relates to Priests/Paladins (who don't write spells). Charisma relates to how other people treat you and react to you.
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Magus - Writer Extraordinaire

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This is very interesting to me...and what are the usual stats of a thief like my character???
SMILES!!!
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Princess of Fire - True Visionary

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High dexterity, medium strength, medium constitution, varying levels of intelligence, wisdom and charisma. At least that's what I would say the typical thief is. They usually use short swords, dagger or bows for weapons and leather or studded leather for armor.
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Magus - Writer Extraordinaire

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- Joined: Tue Apr 05, 2005 5:34 pm
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I see this is very interesting to me....I shall have to look into the rules more...
yes...interesting
SMILES!!!
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Princess of Fire - True Visionary

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