the D&D game
Magus the Magus
Lawful Evil
Drow
Conjurer/Cleric (Priest of Bhaal if possible)
Racial Enemy is Squirrel.
Familiar is Precious; white fluffy cat.

Lawful Evil
Drow
Conjurer/Cleric (Priest of Bhaal if possible)
Racial Enemy is Squirrel.
Familiar is Precious; white fluffy cat.

Last edited by Magus on Mon Jun 20, 2005 9:59 am, edited 1 time in total.
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Magus - Writer Extraordinaire

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- Location: Illinois
magus ** wet trout hits you in the face**
hey i waited like hour's for you and you did not tell me the story of the squirrel. that's not very nice.
OK you two geniuses we don't have a DM, the DM is the most important person for the game you do know that right? 
hey i waited like hour's for you and you did not tell me the story of the squirrel. that's not very nice.
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who me - Resident Author

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Magus! You character should be like the one I drew!!!
tee hee hee
and I thought you were going to be the dm, who me...aren't you???
tee hee hee
and I thought you were going to be the dm, who me...aren't you???
SMILES!!!
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Princess of Fire - True Visionary

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You were asking what the stat names mean. Here is what I think they mean...
Strength: Physical power (slow-twitch muscles)
Dexterity: Physical aptitude or movement speed and accuracy - fast-twitch muscles (a man might be strong, but can he juggle? a dexterous one can!).
Constitution: Physical toughness, the ability to resist damage, poisons, temperatures and the ability to just keep going. marathon runners generally have great constitution.
Intelligence: Knowledge, book-type knowledge, quickness of thought
Wisdom: Ability to reason, to use knowledge to help others, to determine the things behind another's difficulties.
Charisma: Ability to convince, charm, use your personality to change the feelings of others to match what you wish them to be.
Strength: Physical power (slow-twitch muscles)
Dexterity: Physical aptitude or movement speed and accuracy - fast-twitch muscles (a man might be strong, but can he juggle? a dexterous one can!).
Constitution: Physical toughness, the ability to resist damage, poisons, temperatures and the ability to just keep going. marathon runners generally have great constitution.
Intelligence: Knowledge, book-type knowledge, quickness of thought
Wisdom: Ability to reason, to use knowledge to help others, to determine the things behind another's difficulties.
Charisma: Ability to convince, charm, use your personality to change the feelings of others to match what you wish them to be.
"It is better to keep your mouth shut and to appear stupid than
to open it and remove all doubt."
---Mark Twain
to open it and remove all doubt."
---Mark Twain
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aldan - Artisan Wordsmith

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Thank you aldan...you post makes more sense than Magus'.
*sneers for magus hugs for aldan*
*sneers for magus hugs for aldan*
SMILES!!!
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Princess of Fire - True Visionary

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on you. I was explaining what they were in relation to the game.
