Page 2 of 2
Posted: Tue Apr 11, 2006 8:03 pm
Don't worry School, I've still got some charector development left. I'm mainly wondering what everyone looks like. I was picturing Marren as a little squirrel type thing.
Posted: Thu Apr 13, 2006 1:38 am
nah she's human...just not sure how much human she has left...she's been there a long time.
Posted: Thu Apr 13, 2006 4:27 pm
I say all is well...as far as the tower and everything goes...sorry for the long absences and such.
Posted: Fri Apr 14, 2006 1:52 am
ok I was just getting a bit worried because of the long delay.
Posted: Sat Apr 15, 2006 2:56 am
What's to stop the residual heat source from being a small rodent?
How sensitive is Tsar's equipment? If he can detect the amount of illusion and reality on each of the floors, I'll probably need to put some sort of note in it...? Suggestions?
Posted: Sat Apr 15, 2006 3:36 pm
After just being attacked by a bunch of skeletons Tsar is gonna be pretty suspicious of just about everything.
He can detect the temperature, any anomalies in the air, moisture, and smells. He has two modes of vision, the normal spectrum, which is able to increase the light intake or to decrease it depending on what he wants, and the infra-red spectrum. He can zoom in and he has a movement detector, which just calls his attention to any sudden movement, with the normal spectrum but not with the other. He can also magnify his hearing and block out certain sounds, he can also switch it so it negates sounds above a certain decible. So that if he is standing in a room and a flashbang grenade rolls in he would remain unaffected by both the flash and the bang.
It really depends on the manner of illusion, if the illusion is within the persons head then Tsar would be affected, but if it's not then he will not be fooled because he can tell by his equipment that it is not so.
I don't calim to be an expert on illusions, I'm still working out the details of his suit myself.
Posted: Sat Apr 15, 2006 9:03 pm
Also debating about whether to have the floor shift as you guys walk into it, or to have it already set up by the time you're there. In the first case, I'll need some sort of movement indication; in the other, I will probably just start off from where you guys are now.
Posted: Sun Apr 23, 2006 6:58 am
Anybody home? You guys, this is supposed to be a collaborative story
Posted: Mon Apr 24, 2006 11:23 am
Sorry school, my internet access is not what it once was. I'm still here though and will post as much as I am able too.
You're not alone!
Posted: Mon Apr 24, 2006 8:07 pm
I'm back. Well, I've been here all along I've just been pretty quiet.
I've been thinking about introducing a new charector. Get some more pc interaction. Maybe a crowbar weilding dwarf.
Posted: Tue Apr 25, 2006 8:15 am
I'm vaguely tempted to as well.
The forest isn't going to respond, you guys. You need to find the trigger. Maybe this is a good time to introduce yourselves?